“The great thing with this game is that we can create new missions quickly,” Battlefield producer Ryan McArthur said. I asked DICE about this, and it says that its team will monitor player behavior and try to build on top of the most beloved content based on that feedback. It’s easy to see how that could wind up pushing out repetitive objectives that stop feeling fresh after a couple of days. While procedural generation is not random, the idea is that software pieces a mission together and a human doesn’t have to oversee the process.
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